function QuickChat1() { Say( "TargetTeam", 1, "Excellent.", "M1_DM_excellent.WAV" ); }bind the message "Excellent." to Ctrl-F1.
Function Key Binding | Numeric Keypad Binding |
---|---|
This is the default mode and is a natural extension of
both the original game's and SQCGen v2's schemes.
The first 9 quickchats are mapped to Ctrl-F1 through Ctrl-F9,
the next 9 are Shift-F2 Ctrl-F1
through Shift-F2 Ctrl-F9,
Shift-2 Shift-F1 Ctrl-F1
through Shift-F2 Shift-F1 Ctrl-F9
are the 82nd through 91st quickchats, etc.
The recipient for your message starts as Everybody.
You select it for all subsequent quickchats by typing:
|
This alternate binding is much easier to use.
You just type in the number of the quickchat
and press:
For example you type Numpad5 Numpad6 Numpad1 Numpad+ to send quickchat 561 to all your teammates. Numpad- clears any partially entered number. To use this binding you must edit SQCGen.cs and change the line that says $qcNumpad=0; to say $qcNumpad=1;. |
Be advised: the Function Key Binding replaces the game's normal behavior for Shift-F1, which is important for Starsiege's single player mode. The Numeric Keypad Binding replaces several of the game's important multiplayer bindings. If either of these choices are unacceptable you can either make a custom binding by editting SQCGen.cs, or delete SQCGen and restore your original quickchat.cs.
In addition to generating quickchat.cs SQCGen also produces two printer-friendly reference guides (one for each binding) in MapFKeys.txt and MapNumpad.txt. You can print either one as is, but if you have many quickchats it's worth taking a few minutes to load the file into your favorite high-end word processor (Corel WordPerfect works for me) and format it into 4 or 5 columns with a small font. That way you can fit 200+ quickchats per printed page. If you run SQCGen.exe from the DOS command-line you can use the -html option to produce HTML output. There are two problems with this: it uses the MULTICOL tag (which is only supported by Netscape 3.0+), and any more than one page worth of quickchats causes the columns to flow unnaturally across the printed pages.
SQCGen includes a list of all the standard Starsiege quickchats (SSQuickchats.txt), including some not originally documented in the game. You can use the entire list, or you can create your own list and organize the quickchats into any order you want.
Navigate to the folder where Starsiege is installed; it's called C:/Dynamix/Starsiege by default. Unzip sqcgen.zip into a new folder called C:/Dynamix/Starsiege/SQCGen. Note this folder MUST be within the Starsiege folder for SQCGen to work properly. When you use SQCGen it overwrites scripts/quickchat.cs, so make sure you rename your original quickchat.cs file before doing anything else. Now check that the installation works: using an Explorer window drag Cybrid.txt onto SQCGen.exe and drop it. A black DOS window will briefly appear and then go away. Now quickchat.cs should contain the bindings for a complete set of Cybrid quickchats. There are 36 in all, start the game and try them. OK? Now you're ready to peruse SSQuickchats.txt and create your own quickchat lists. Go get 'em tiger. Have fun. Remember you have to exit and restart Starsiege in order for any changes to quickchat.cs to take effect.
You may want to create a shortcut to the SQCGen folder on your desktop. That way you can quickly select or edit your quickchats. When creating a new list of quickchats I fire up one Wordpad window with SSQuickchats.txt, scan for the messages I want, select them, copy them, and then paste them into another Wordpad window in the order I want.
For reference purposes it helps to group quickchats into categories and label them with comments (any line that starts with // is a comment).
Ordinarily bindings are assigned in sequential order,
but for organizational purposes you might want to leave gaps
in your bindings.
It is possible to manually specify a new position for the subsequent
bindings with a line like this embedded in your Say statement list:
// fn=321
If you're using the Function Key Binding this causes the next Say
statement to have the binding
Shift-3 Shift-2 Ctrl-1.
If you use the Numeric Keypad bindings use something like:
// id=321
to cause the next Say statement to have the binding
Numpad3 Numpad2 Numpad1 NumpadEnter.
When using this feature (in either mode) be careful not to create
duplicate bindings.
SQCGen will not prevent or warn you if you do.
If SQCGen encounters a problem it leaves its DOS window open briefly so you can read the error message. Please do so.
Problem:
No quickchat sounds, but you see messages.
Solution:
If it is only certain sounds you can't hear then it is either
because:
If you can't hear any of the stock sounds it's possible your taunts.vol is either missing or corrupted. Restore it; in the worst case by reinstalling Starsiege.
Problem:
No quickchat sounds, no messages.
Solution:
There is a syntax error in quickchat.cs, likely because
you made changes (including the error) in SQCGen.cs.
Restore the original SQCGen.cs and try again.
Problem:
You hear the wrong quickchats.
The order of the quickchat bindings is out of sequence with your list.
Solution:
Usually this is because there's a syntax error in one of your Say statements
and it was skipped, causing all the others to move forward in the binding.
You should see the message "Skipped garble: <offending line here>"
in SQCGen's DOS window
identifying each line that has a problem.
Make sure all your Say statements have the following form:
Say("Everybody",1,"Some text.","foo.wav");
SQCGen v3 is more forgiving than ever.
You can have spaces in the statement and can even forget the semi-colon,
but you still have to get the quotes and the WAV filename right.
Problem:
Used SQCGen but the quickchats haven't changed.
Solution:
All the SQCGen files, including your lists, must be in a folder called
C:/Dynamix/Starsiege/SQCGen.
If it is and you still have this problem watch for an error message
in the DOS window and report it.
Problem:
Target and TeamTarget actually work just like Everybody.
Solution:
This is a bug in Starsiege not SQCGen.
No solution at this time.
Sometimes you have a gnarly old quickchat.cs that you or someone else put alot of effort into crafting by hand, and you'd like a convenient way to extract just the Say statements. That's what SQCFilter.exe does. Drop a file on it and any lines with valid Say statements in them will be extracted and deposited into SQCFilter.txt. The Say statements are actually parsed and regenerated from scratch, with all spaces removed. The recipient is always changed to Everybody.
Please use your quickchats judiciously. We've seen what happens when someone first realizes they have 9 quickchats. Imagine that to the Nth degree. To disable the stock quickchat sounds move or rename the taunts.vol file. To disable custom quickchat sounds move or rename their WAV files. In either case the quickchat text will still appear in the message window.
The Say list files you drop on SQCGen must be plain text. Use Wordpad or Notepad to create and edit them.
In general the quality of the undocumented sounds is poor. Also I had to type in their text myself; and I could only guess what was being said in some cases. Don't sue me if I misinterpreted anything. In fact be clever and create your own custom text. I about fell out of my seat laughing the first time I saw "Tell your wife I loved her."
The contents of SQCGen.cs are automatically included at the beginning of every quickchat.cs file SQCGen creates. So if you change it you must regenerate your list.
Check out Testcase's Custom Quicktaunt Packs page. You'll find all sorts of cool info and a cornucopia of quickchats there. Thanks Testcase.
Dynamix produced a great game in Starsiege, but they had nothing to do with SQCGen. Any errors in SQCGen or its documents are my fault, not theirs. Thanks Dynamix.
![]() |
[OF/CA] Pincushion
Orion Faction ASXO ~tFc~ |
![]() |